Update of September 23
🏛️ A new home, a new crew
OtxIdle moved to a new server and is now run by a new management team.
- Every character has been wiped. Characters, hunts, loot and progress did not migrate — everyone starts from zero on the new server, on equal footing.
- We are in beta until mid-October. The game is in its testing period: expect adjustments, fixes and balance changes over the coming weeks.
- There will be one more wipe before the final launch. Before the official release, the world resets again — so the definitive start begins with everyone at the same point.
💰 Revised rates
Two tables were rebuilt from scratch:
- Coins: buy and sell values were revised for the new server. During the beta, buying coins is not available.
- Skill training: training rates were readjusted too, and the training weapons' times were fixed to values closer to global.
🗺️ Maps
Small visual fixes on a few maps: tiles that did not match global were adjusted to stay faithful to the original.
💀 Corpses on the ground
Fixed a bug where some creatures' corpses did not appear when they died — the corpse now shows up on the ground as it should, and its loot comes with it 👻.
🔧 Recent fixes
- Favorite hunt filter: the favorite filter selection is now remembered correctly.
- Movement Skill in stats: the Movement Skill bonus now appears correctly in the player's stats.
- Pouch protection: you can now store any stackable item in the pouch to protect it from accidental selling. When more loot of the same item drops, it is added automatically to the protected stack.
- Skill details on hover: hovering over a skill in the action-bar selector now shows its level, cost, cooldown, effect and other details. The same information is available on equipped skill slots.
- Automatic party exit: in Hunt Settings, enable the option to leave automatically if another party member leaves the hunt or dies, regardless of the reason.
- Missing Blessings reminder: the Blessings button now pulses with a red ring whenever a blessing is inactive, reminding you to check the panel even when you do not have enough gold to buy it.
⚔️ Faster waves
The wait between waves is now 5 seconds, so hunts return to combat faster.
- This applies to solo and party hunts.
- Walked hunts keep their 2-second spawn warning inside the 5-second total.
👥 Party movement
Fixed a movement issue in narrow corridors where party members could repeatedly try to occupy the same square, causing visible flickering.
- A stationary party member is no longer pushed aside by an unrelated movement attempt.
- Passing through a teammate remains coordinated and atomic when the corridor allows it.