Update of September 28 — Honest tooltips, auto-dispatch loot, and the hunt's bills
🧪 Potion tooltips
- Mana potions no longer claim to restore HP: their tooltip now says what they actually do and shows the mana they restore.
- The mana picker in Auto Battle now shows each potion's real mana amount.
📦 Auto-dispatch loot (Premium)
- New Auto-dispatch loot option in Hunt Settings, for Premium accounts: the courier runs itself — once its cooldown is up and your backpack has filled past a threshold you set, it sells the whole backpack, online and while you are away.
- Set how full the bag must be before it leaves (default 75% of the backpack's room), so it never burns a trip on a handful of light drops. On Premium the cooldown between dispatches is 30 minutes.
- The setting is saved per character, and it only ever runs while the account is Premium.
🧾 Supplies Used
- Supplies in the Hunt Analyzer was one number. It now has the receipt under it: every bottle drunk, rune thrown and round fired this session, with how many of each went and what all of them cost — dearest first, so you see what is eating your balance.
- Hover a line to see the price of ONE of them ("3.588× used · 100 gold each"). Ammunition finally shows up: a Diamond Arrow costs what it costs, per shot.
- New Supplies / hour line under the Supplies figure — a hunt that has cost 12k reads one way, the same 12k spent in forty minutes reads the other.
- A hunt that stops on its own (out of gold, out of capacity, the hour limit, stamina) reports the same itemised bill in its end-of-hunt report, so you can read what it spent on after the fact.
The receipt is part of the analyzer, so it is Premium like the rest of the money half, and the Reset button rebases it along with everything else on the panel.
⚔️ Damage dealt, wearing the art of what dealt it
- The Damage by attack breakdown — the Damage Dealt tab of the Hunt Analyzer — now carries an icon on every line: the weapon in hand for the basic attack (a fist glyph when nothing is held), the rune's own item for a rune or a thrown weapon, and the spell's official icon for every cast.
- It is the same artwork your action bar slots use, so you can see at a glance which part of the bar is carrying the hunt: a line that is 70% Ethereal Spear looks like Ethereal Spear, and "Basic attack" shows the sword or the bow that actually swung it.
- Damage TAKEN stays sorted by element (fire, ice, energy…), which is how it arrives.
🐎 Mount items, marked and kept
- The item tooltip already told you when an item feeds an Imbuement or an outfit Addon. Now it says the same for mounts: a Sweet Smelling Bait, a Diapason or a Carrot on a Stick reads Mount item in its subtitle — worth a gold coin at the counter and a beast at the taming counter, which nothing about the item's own stats used to say.
- Taming items now land in the Collectables box on their own, like astral sources and addon materials do: loot of one goes straight there, out of reach of the quick-sell, and it never sells at the counter from there.