GAME MANUAL
Hunts & customization
Each character on your account hunts automatically in a walked arena cut from the real Tibia map and sealed at the edges. You configure the character's behavior instead of moving it yourself.
The arena
- Your character patrols, locks the creature it can reach first on foot, closes to range 1 for melee, and kites at your chosen distance for ranged combat.
- Distance is 1–4; Knight and Monk are fixed at 1. Bow hit chance has these distance ceilings:
| Distance | Bow hit ceiling |
|---|---|
| 1 | 100% |
| 2 | 95% |
| 3 | 90% |
| 4 | 85% |
Hunt settings
- Pack size: Small (1–2), Medium (2–3) or Big (4 creatures at each spawn point). The size is rolled each wave; in a party the leader's setting applies.
- Optional stops, off by default: run out of gold needed for supplies, full backpack, a party member leaves, or a time limit of 0.5–24 hours.
- Always-on stops: hunt stamina runs out, or no damage is dealt for 60 seconds.
Auto-battle
- Configure 4 healing slots, 1 mana slot, 4 attack slots, a stance, a movement skill, and amulet and ring plans.
- Each skill can have up to 4 custom conditions; all must match. A healing slot with no custom conditions fires as fast as its cost and cooldown allow. The mana slot has a separate threshold, 30% by default.
- Stance swaps have a 10-second cooldown. Amulet and ring plans select the first matching item in the pouch.
Loot filter
The character-wide filter is a list of item names your character leaves on corpses, with up to 500 entries. It filters by item only, not by rarity or value. In a party, a rejected drop passes to another member; if everyone filters it, it stays on the corpse.
Routes
- A route is a saved walking order through 5–10 spawn points, plus a landing pin.
- Routes are saved per character and hunt. A party follows its leader's route.
Waves
- A complete pack spawns at once after a 2-second fuse. Once your character returns to its starting point, all spawn points respawn together after a 5-second timer.
- Waking one creature wakes its entire den.